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Subject: Animated brushmaps in 3.0
Date: 	Tue, 17 May 1994 11:37:38 -0400
From: Jason B Koszarsky <kozarsky@cse.psu.edu>

Just tried a test using an animated brushmap.  The bug in 2.0 
prevented quickrendering in stage because imagine messed up the
brushmap's name and then couldn't find it.  Well it seems to
work just fine in 3.0, yeah!!

When making an anim(amiga version, dunno about pc), why must
imagine open screens to make the anim?  Would it not be
faster to render the pic in fastram and not have to display it?
I use the 3 pics to check the progress but there are times
when I would have liked it all done in ram without screens.

Jason K.


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